Branching ≠ resolution
K is the number of choices at a refinement step. Resolution is the final grid spacing. A larger K changes the tree’s depth, not the requested precision.
A CONTINUOUS-CONTROL NOTEBOOK
From choosing an interval to steering a car. JevNext turns Jev’s discrete choices into numeric actions, one refinement at a time.
01 / IN THE ENVIRONMENTS
Watch the featured recordings after prompt and controller refinement, then inspect every development attempt. Videos show simulation time; API waits are omitted. These selected examples are not estimates of general success rates.
Loading experiment records…
A CLOSER LOOK
With the revised prompt, all four K / precision settings completed the seed-7 track. An additional seed-19 track also completed. Earlier prompts and their outcomes remain in the full racing history.
02 / BEHIND THE ACTIONS
JevNext subdivides a numeric range, asks Jev which interval to keep, and refines it until one grid cell remains.
Read the algorithmK is the number of choices at a refinement step. Resolution is the final grid spacing. A larger K changes the tree’s depth, not the requested precision.
The controller receives structured state information. Numeric outputs drive the game’s continuous action space on a finite grid. The model does not receive the rendered gameplay.
These are inference-time control experiments with no model training. Each game’s run ledger includes recorded unsuccessful attempts, settings, timing, and available media.
03 / THE EXPERIMENT RECORD