A CONTINUOUS-CONTROL NOTEBOOK

Small decisions.
Continuous control.

From choosing an interval to steering a car. JevNext turns Jev’s discrete choices into numeric actions, one refinement at a time.

4environments
—recorded attempts
1–4control dimensions
Real rollouts.
Outcomes and settings included.

01 / IN THE ENVIRONMENTS

Decisions, in motion.

Watch the featured recordings after prompt and controller refinement, then inspect every development attempt. Videos show simulation time; API waits are omitted. These selected examples are not estimates of general success rates.

Loading experiment records…

02 / BEHIND THE ACTIONS

A number made
of choices.

JevNext subdivides a numeric range, asks Jev which interval to keep, and refines it until one grid cell remains.

Read the algorithm
A

Branching ≠ resolution

K is the number of choices at a refinement step. Resolution is the final grid spacing. A larger K changes the tree’s depth, not the requested precision.

B

Telemetry in. Controls out.

The controller receives structured state information. Numeric outputs drive the game’s continuous action space on a finite grid. The model does not receive the rendered gameplay.

C

No training. Inspectable attempts.

These are inference-time control experiments with no model training. Each game’s run ledger includes recorded unsuccessful attempts, settings, timing, and available media.

03 / THE EXPERIMENT RECORD

Enough detail to inspect.

Model
Pending experiment data
Method
Multiway interval decoding
Last updated
Not yet published